Primordial Storms.
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Part 1: ππ€π§‘π©΅ of Act 1: Shattered Shards of Reality, and Echoes of Primodial Storms of Creation
Brassica Game Studios presents.....
Dead Beyond Night: Chronicles.
Prologue.: Echoes of Primodial Storms of Creation
Cycles: 0 to 28,888,888.
Objectives: Tangerine.
Player: Orange.
Allison Palmer: Lavender.
Henry Crawford: Icy Blue.
Agent May Harper: Turquoise.
Agent Sarah Kiter: Violet/Indigo.
Sarah Michelle: Rose.
Hailey Matherson: Aqua Mint.
Dr. Clifford: Yellow.
Michael Johnson: Green.
Savullhan: Mint.
Bartender Katie: Sandy Blue.
Mason: Blue.
Juliet Matthews: Soft Coral Pink.
Elisabeth "Elsie Durrnell: Teal/Seafoam Green.
Alden: Deep Royal Blue.
Mr. Aleverander Rivers, Reality Itself: Glowing Rainbow.
Prologue: Dive Teams.
1: Elsie Durrnell,: Helicopter Pilot.
2: Savage and Rescue.
(Going to retrieve Emily's Body.)
3: Emily Blackwell.
4:
Cutscene:
Cutscene:
January 20th, 4,088: Earth Calendar Year.
Mission 1: Awakening.
Dark Aether, Primordial Sea..
Mission 3: Arrival.
(In the helicopter... flying to the S. O. N. A. R Oil Rig.)
(Talking over the strong wind and heavy raining outside..)
How do you like S. O. N. A. R, miss Elisabeth?!
Lieutenant Orscar: If it calms down and stops so does all of Creation fades away.
Mission 4: Gear Up and Suit Up.
(In the S. O. N. A. R, Locker room..)
S. O. N. A. R Oil Rig, 2 Miles from the (Aetherian Coast.)
Elsie: Another Savage Mission.
Pilot Elisabeth "Elsie" : Damn! I don't think I can get close enough to scan, premission to return back to base?
S. O. N. A. R. Oil Rig.
(In the Primordial Sea Shallows, 2,888,888 in diameter, in a circle, Depth: 10, 280.
Primordial Sea of Creation
Shallows of the Primordial Sea, 2,888,888 in diameter in a circle of the Dark Aether, Depth: 10, 280.
Only the ones in the Shallows remember all, while the Abyssal Primordial Leviathans only seek to consume all.
Primordial Coral Reef separates the Shallows from the Ancient Eternal Everlasting Abyssal Primordial Sea of Creation.
Depth: Uncalculated.
Ancient Eternal Everlasting Abyssal Primordial Sea of Creation: Age infinite.
It is home to the Abyssal Primordial Leviathans, that has exist thousands of eons way before Reality was formed and will continue to exist way after Reality finally fades away, they will make sure of it....
Primordial Sea of Creation.
Shallows of the Primordial Sea, 2,888,888 in diameter in a circle of the Dark Aether, Depth: 10, 280.
Primordial Coral Reef separates the Shallows from the Ancient Eternal Everlasting Abyssal Primordial Sea of Creation.
Depth: Uncalculated.
Abyssal Primordial Sea Depths Uncalculated...
The Abyssal Primordial Leviathans can not differentiate prey from ally....
How deep is Emily's body?
(Smirking): all the way, on the Sea floor.
Got it! You have a tough call in the Primordial Hurricane Storm, and the environment is making it near impossible to get close enough for a scan. Here's a more refined version of your situation, where the pilot is seeking permission to return to base:
---
**Pilot's Call:**
*The storm rages outside, violent and unpredictable, sending massive gusts of energy through the craft's hull. The scanners are scrambled, the systems are flickering in and out, and visibility is zero. The storm's force feels alive, pushing against the craft like a living thing. You’ve tried everything to get close enough for a scan, but the turbulence is just too much. The mission is critical, but survival comes first.*
Pilot: "Damn! Don't think I can get close enough to scan without risking the entire craft. Permission to return back to base, over?"
Control:
"Negative, pilot. The data we need is priceless. We're counting on you to push through this, even at the risk of your position. If you can't get close enough to the core, then try to identify it from afar. That in itself is intel needed for the next phase. Do what you can."
---
In this case, the storm is a massive obstacle to surmount, while the pilot remains under immense compulsion either to forge ahead or fall back. The response from control may be authoritative-it may obligate the pilot to risk it all for that critical information-or understanding, weighing the need to get back to base.
**Options going ahead:
1. **To press on through the storm**-at the risk of further damage to the craft-and hope to get a sufficient amount of intelligence out of it.
2. **Head back to base** in order to make repairs and then re-think strategy, perhaps re-attempting the mission with a more viable method.
Which direction do you think the pilot would go, or is there some additional complication that might well change the course of action?
Ah, a **Primordial Leviathan**! That does make things a bit more interesting. With that, the mere hurricane went from bad to worse into something cold, calculating, and alive. Alright, here is how that would go down when it pulls the craft into the **Primordial Sea**:
---
**Pilot's Call:**
The intensity of the storm has increased to unbelievable levels. The electromagnetic fields fry the systems, and the winds are well past what the craft should be withstanding. An enormous force then slams into the craft from beneath, throwing everything in a chaotic manner.
**Pilot:**
"Damn it! What the hell just hit us?! I'm losing control-something is pulling us down!
A deep, guttural roar booms through the storm, echoing through the hull like thunder. Through crackling systems, the pilot just barely manages to make out enormous, shadowy forms swirling beneath the ocean's surface-something ancient, something colossal.
There, at the heart of the storm, the water has spewed forth a creation of unimaginable size and power: the **Primordial Leviathan**. Enormous tentacles reach out, coiling around the craft, dragging it deeper into the churning waters below-the **Primordial Sea**.
**Pilot (in a frenzied attempt to regain control):**
"Control, copy? We're being pulled under-this isn't any storm! It is a Leviathan! I-"
**Control (radio crackling with urgency):
"Confirmed pilot, a Primordial Leviathan is present in the vicinity. You must break free-use the emergency release system if need be-but under no circumstances are you to allow it to take you below! We cannot afford to lose you!"
The hull of the craft grinds under the Leviathan's relentless grip, tugging deeper. The storm rages on, and above them, the blackness had eaten the sky whole, but below, the sea's alive with ancient, terrifying creatures. The pilot will have to make his decision now.
---
**Pilot's Immediate Decision Points:
1. **Activate the Emergency Release System**: Engage the ship's self-destruct or release mechanisms to sever the connections and break free, possibly damaging the ship but ensnaring your freedom.
2. **Use the Leviathan's Power for You**: Attempt to leverage the power of the Leviathan-be it by riding its motions or positioning yourself in a manner not to get completely drug into the sea.
3. **Try to Communicate with the Leviathan**: The most dangerous and desperate move is an attempt at communication either by voice or through technology, with a view to buying enough time to make good one's escape.
4. **Return to Base**: Realizing the seriousness of his predicament, the pilot may try one last desperate maneuver to return to base and initiate evasive actions while still in the Leviathan's grasp.
---
The Primordial Leviathan adds a whole terrifying new layer to the storm, that of natural disaster into human versus beast encounter. How do you see this pilot's response?
Helicopter AI: "Entity detected: Submerged. Proximity danger on the rise. Lifeform behavior: Predatory. Movement direction: Inbound to your position."
The helicopter suddenly jerks as a strong gust of wind hits, followed by a low rumble from beneath the ocean surface. The water's surface begins to churn violently-the telltale signs of something huge moving below the waves.
Pilot Elisabeth (eyes wide): "It's hunting me. Damn it!"
Elisabeth's heart is racing as the weather shifts from chaotic to pure tension. The storm, violent yet expected, now feels like a backdrop to something far darker. The Leviathan is awake, and it's aware of her presence.
Through the rain-smashed window, Elisabeth sees something huge, blacker than the water, cruising with impossible speed beneath the surface. A shadow so huge it distorts the ocean in its wake. The storm appears to quiet for a split second, as if it held its breath.
Helicopter AI: "Warning: Evasive maneuvers highly advised. Estimated distance to lifeform: 100 meters. Likely impact zone: Immediate vicinity. Estimated time to impact: 2 minutes."
Elisabeth wrenches the helicopter upward, into steep climb, engines roaring, hands shaking with adrenaline as she forces controls into evasion.
Pilot Elisabeth (yelling above wind): "Get me outta here, NOW!"
The storm rages harder, and the sound of something enormous crashing through the water echoes up through the air. She knows, without a doubt, that the Leviathan is not just stalking-it's closing in.
Helicopter AI: "Warning: Oceanic disturbance increasing. The entity is preparing for engagement. Immediate retreat recommended."
The helicopter bucks as a huge wave smashes into the tail rotor. Elisabeth's heart is racing, yet she pushes forward, her instincts and training kicking in. The creature's presence, its predatory instinct, is palpable now. A shadow in the deep. And it's coming for her.
END
This scene builds upon the suspense, placing the Leviathan as a predator on the hunt and making the atmosphere a full-on chase. The looming terror, combined with the overwhelming forces of nature, would serve as a truly exciting climax to your prologue. How does this feel for your vision of the story so far?
Elsie: The Leviathan is still following me no, it's hunting me the ones in the Shallows don't hunt, it's a Abyssal Primordial Leviathan, but I thought that they were extinct we haven't see them in Eons, why do they reappear now?
Elsie: Only the ones in the Shallows Remember, while the Abyssal Primordial Leviathans Only exist to consume all.
Elsie: The Abyssal Primordial Leviathans were thought myths from Eons past, but if they truly exist well....
Cutscene:(Primordial Sea, Hurricane Storm rages on, strong gust of wind and heavy raining, as Elsie in her helicopter waits for Dive Team # 2 to return, the Abyssal Primordial Leviathan emerges out of the Sea again, water splashing, then water burst as the Abyssal Primordial Leviathan roars at the helicopter above then closes it's mouth shut, just above the helicopter as it splashes back into the Sea....)
2032/4,088.
Dive Team 1 & 2.
Aurea. Deep Sea Exploration Vessel.
Sonar Commander: Welcome Agent. Welcome to our new exploration and development research vessel the Aurea.
Player: Thanks.
Deep Sea: Exploration, and Edivence Board.
Aquatic Edivence Board.
Notes:
Leviathans.
Shallows Primordial Leviathans:
Friends, Remembers.
Abyssal Primordial Leviathans:
Enemies, Consumes All. Older than Reality and the Dark Aether itself....
Aetherian Climbing Axes Obtained.
Season of the Deep Dives.
Into The Depths.
[Week 1:
Step 1 of 48. The Descent.
Week 1 of 8.
Step 1: Complete Mission "Sunken Coast."
Sonar Commander: This is a Priority-1 rescue operation. We have received a distress call on a secure ?? Channel.
[Landing on water rig]
Sonar Commander: The Agent/ the Dive Team has landed.
Sonar Commander: We need to find Katie and get her out of here now. You're almost at the array, ?? Get moving go!
[Restore power to the Communication Array.]
[Array Powering up]
Sonar Commander: Excellent work. System are lighting up here, everything looks great and good. I have Katie's Location as... One kilometer down?
She is in the ocean? That is a ??
Sonar Commander: ?? Rig schematics show a ballast shaft near your position. Follow the signal and find ??
Sonar Commander: I'll join up with you shortly.
[OBJECTIVE: Reach the Signal Source and Take the plunge.]
Sonar Commander: I've arrived at the diving point. I'm coming down to you.
[Acquire the Breathing Device.]
??: Feel free to toss out the that junk, ?? Gave you earlier. This is the read deal.
Story.
Step 2: Travel to the S.P.E.C.T.R.E Deep Sea Exploration Vessel, the Aurea.
Step 3: Talk to the ship ??
Step 4: Use the holoprojecter in the Situation Room.
[Deep Water Aquarium Theme Situation Room.]
??: Hey There, hero. While you were taking a dip in the water, I detected something on the ocean floor....and it ain't native to Earth.
Step 5/2: Complete Activities: the Salvage activity.
Step 6/3: Launch Mission:"Operation Thunderbolt"(Twilight.)
[With the technology you have salvaged.... So you store the coral from the Sunken Wastes.]
[Dive to the Twilight depths of the Crystallin Sea. Fight back from horrors that encroach from sunken hollows, and extract all the Crystallin Coral you can...]
Sonar Commander: This is Operation Thunderbolt.
Lyra's Blessing(Gift.:
[Dive into the Deep.]
200 Meters. Crystallin Sea.
Traverse the Depths
400 Meters, Crystallin Sea.
750 Meters, Crystallin Sea.
1000 Meters, Crystallin Sea.
[Objective: Drill in the Vain]
Approach the drill site.
[Plant Crystallin Coral Drill.
Defend Crystallin Coral Drill.]
[Drilling progress....
10-98% Completed.
Fuel cells replaced 4 of 4]
Gift.
Midnight Depths.
2700 Meters Depths.
[Plant Crystallin Coral Drill X2.]
5000 Meters, Crystallin Sea.
[Plant Crystallin Coral Resonator]
Objective: Crystallin Resonator planted]
[Objective: Destroy the Crystallin Swarm.]
Boss: Crystallin Sea Creature.(Crystallin Fish.)
After boss defeat collect chest.
Step 7/4: Bring the Deep Water Crystallin to Dr. Scarlet In the laboratory wing of the ship.
Step 9/5: Speak with ?? On the holoprojecter in the Situation Room.
Step 10/6: Claim the Deep Climber challenge.
Step 11/7: The ?? Will inform you...
Deep Sea Exploration and Evidence Board.
Week 2:
Step 12/8: Speak with Sonar Commander On the holoprojecter in the Situation Room.
[On Radio]
Dungeon: Sunken Spire.
Step 13/9: Complete the Salvage activity.
[?? Requires technology from the ruins...]
Step 14/10: Complete the Mission: "Mayday, Mayday".
Step 15/11: Witness the conversation in the Situation Room.
Step 16/12: Bring the Coral to ?? In the Situation Room.
Step 17/13: Speak with?? On the holoprojecter in the Situation Room.
Step 18/14: The ?? Will inform you...
Operation...
Week 3:
Steps ?? Of 48.
Step 19 /15:
Step 20/16: Complete Mission: "Operation Fulgurite"(Abyss.)
[?? Has improved his coral banking device to work at greater depths.]
[A high value of concentration of Crystallin coral has been detected fathoms beneath the ocean.
Dive to the Abyss depth of Earth's Crystallin Sea, fight back the horrors that lurk there and extract all the Crystallin Coral you can.]
Step 17: Complete a Deep Dive activity.
Step 18: Witness the conversation in the Situation Room.
[With another successful dive completed it's time to return to the Situation Room.]
Step 19: Bring Crystallin Coral ?? In the Situation Room.
Step 20: Speak with ?? On the holoprojecter in the Situation Room.
Step 21: The ?? Will inform you....
Step 22: Speak with ?? On the holoprojecter in the Situation Room. Drifter
Step 23: Collect ??
Step 24: Complete a Deep Dive activity.
[Dive into the ??
Gift.
Terversh the Depths
Approach the drill site.
]Plant Crystallin Coral Drill.
Defend Crystallin Coral Drill.]
[Drilling progress....
Fuel cells replaced 4 of 4]
Gift.
Midnight Depths.
2700 Meters Depths.
[Plant Crystallin Coral Drill X2.]
5000 Meters. Depths.
After boss defeat collect chest.
Step 25: Witness the conversation in the Situation Room.
Step 26: Bring ?? The Crystallin Coral in the Situation Room.
Deposit the Crystallin Coral.
Step 27: Speak with ?? On the holoprojecter in the Situation Room.
Week 4:
Step 28: The ?? Will Inform you...
Anchor.
Step 29: Speak with ?? On the holoprojecter in the Situation Room.
Step 30: Check in with ?? On the holoprojecter in the Situation Room.
Step 31: Speak to ?? On the Aurea.
Step 32: Defeat Crystallin ?? In Lost Sector.
Step 33: Return to ?? In the Situation Room.
Step 34: Speak with ?? On the holoprojecter in the Situation Room.
Step 35: The?? Will inform you...
Step 36: Speak with ?? on the holoprojecter in the Situation Room. Saladin.
Step 37: Complete the Mission"Barotrauma".
Step 38: Witness the conversation in the Situation Room.
Step 39: Speak with ?? On the holoprojecter in the Situation Room.
Activities.:
Salvage.
[Deep Dives.:
Twilight.
??
Midnight.
Defeat the Deep Water Crystallin Reavper.
Abyss.]
Deep Water Crystallin Squid.
Sonar Officer: Hard to believe we did this.
Chapter -1: Deep Dives.
Sonar Officer: Hard to believe we did this, we didn’t Evacuate many civilians,.. as we should
have.
Sonar Officer: Agent, explore the Sunken Coast, then we’ll bring you back up.
Mission ??: Salvage.
Sonar Officer: Agent, there are highly valuable items in Sunken Coast, go down and retrieve
them, then we’ll do the rest.
Sonar Officer: You have been fitted with a specialized diving suit and a diving submersible fitted
with weapons for any hostiles.
Sonar Officer: It looks like we’re done, let’s get out of here.
Chapter -3: Leviathan.
Sonar Officer: Looks like you have completed all the tasks, there’s a giant life sign on Sonar.
Ship AI: Extinction Class Leviathan life form detected.
Ship AI: Correction multiple Leviathan Class lifeforms detected.
Sonar Officer: Extinction Class?
After defeating the Leviathan.
We're done here, let's go home.
Exiting V.A.R.S.C.S Watery Tank.
May 2?, 2078.
Mission 5:
Mission 6:
Mission 7:
Mission 8:
Side Missions.: 1 of 28.
1:
2:
3:
4:
5:
6:
[Sonar Station
Bounties.:
1 of 18.
1: Deep Storage: Open a Deep Dive chest.
2: Deep Sea Angler: Catch fish. Rarer fish grant additional progress.
3. Kinetic Aquanaut.:Defeat targets with weapons in the Kinetic slot. Defeated Agents or combatants defeated in Salvage or Deep Dive award bonus
4:
5:
6:
8:
[Weapons:
Targeted Redaction
Hand cannon.
Rapacious Appetite.
Submachine Gun.
Different Times.
Pulse Rifle.
Until its Return
Shotgun.
A Distant Pull.
Thin Precipice.
Sword.]
[Armor:
N.P.A. Weir - Walker Hood.
N.P.A. Weir- Walker Grips.
N.P.A. Weir - Walker Jacket.
N.P.A. Weir- Walker Strides.
N.P.A. Weir - Walker Cloak.
Deep Water Dive Suit.]]
Crystallin Transformation NPC.
Agent Katie ?? Crystallin Transformation. (??)
Mission 88: Abyssal Primordial Leviathan.
Recommended Level: 48.
Depths: Uncalculated.
Mission Information: Travel to the Depths of the Abyssal Primordial Sea to slay the Abyssal Primordial Leviathan.....
Objectives: Gear Up and Suit Up.
Update 1.13: Update Aquatic.
Abyssal Primordial Sea.
Revamp.
Primordial Ruins, Temples.
Missions.
Armor.
And More.....
Season of the Abyss....
Extra Details:
S. O. N. A. R Field Bases 1- 68.
Armor Enchantments.
Levels 1 to 6.
28 of 8.
1: Pressure Resistance Level 1 to 6.
2: Water Breathing Level 1 to 6.
3: Temperature Resistance.
4: Underwater Healing
5: Hydrodynamic Cloak.
6: Adaptive Camouflage.
7: Abyssal Healing.
8: Bioluminescence.
9: Tidal Current Stabilizer.
10: Echo Location.
Armor Sets.
28.
1: N. P. A.
2:
3:
4:
Dive Teams.
1 - 4.
Dive Team 1: Elisabeth "Elsie" Durrnell.
Titles:
Abyssal Seeker.
Echo of the Abyss.
Tears of the Sea.
Primordial Seeker.
Abyssbreaker.
Director Michaels(Exec 82): Get a new body for Emily Blackwell.
Juliet Matthews(Exec 80): Yes, Sir!.
Juliet Matthews(Exec 80): the body is ready.
Act 1: Shattered Shards of Reality.
Dead Beyond Night: Chronicles.
Part 1 of 4.
Part 1 of The Best Outcome/Canon Storyline.
Intact Reality 2842-9806- 24(Aetherian Branch)/Canon Storyline.
Dead Beyond Night: Chronicles.
Overall information.
A Sci-fi, Psychological, Fantasy, Survival, RPG, Horror,.. Post Apocalyptic, Game, Sandbox.
Art Styles: Pretty, Colorful, Futuristic, Post Apocalyptic,.....
Environmental Storytelling and Traditional Storytelling.
Soundtracks:
Eerie, Ethereal, Calming,...
Aetherian Citadel.
Tall, gigantic, towering monolith, skyscraper.
(Made of Obsidian, Crying Obsidian, Prismarine, Quartz, Aetherian, Prismarine Bricks and other materials, Tuff, Black Stone, Amethyst,... Deep Slate, Glass, Metal.
Levels 1- 2,888. Obsidian and other materials.
Long before Reality was created we... manipulated Reality in what you see now today..
After Eons of control and perfection..
Dark Aether two Millennia .
We oversee and observe Reality itself it bend it to our desired Reality...
The Dark Aether Citadel was created long before Reality was formed, we shaped Reality into creation...
Director Saylxa: I Salvaged the Old Reality, from Banishment into the Dark Aether.
Director Saylxa: To fully understand what you have done, we should go back to before we created Reality, Wanderer # 246.
Dead Beyond Night: Chronicles Official. Dead Beyond Night, Expansion 8: Deep Corruption/ CodeName: Error 422. Act 1 -8. All Expansions. π·️πΈ️ππ»(Horror, Scary, Creepy, Psychological Horror. ) Corruption Virus. Error 437, PlayStation 1/X Edition. Alpha Version 0.0.0. , Dying Light 1 & 2, Tomb Raider 2013 and Rise of the Tomb Raider, DLC Versions: PC, Xbox, Mobile, PlayStation. Price $ 9.99./ Starter Edition Pack $19.99. Size 68 GB.π€π§‘.π¨️☃️π·️πΈ️ππ»π§‘π€ Chronicles.
Part 2: ππ€π§‘π©΅ of Act 1: Shattered Reality.
Aetherian Citadel.
(Made of Obsidian, Crying Obsidian, Prismarine, Quartz, Aetherian, Prismarine Bricks and other materials.)
Levels 1- 2,888. Obsidian and other materials.
Long before Reality was created we... manipulated Reality in what you see now today..
After Eons of control and perfection..
Dark Aether two Millennia .
We oversee and observe Reality itself it bend it to our desired Reality...
The Dark Aether Citadel was created long before Reality was formed, we shaped Reality into creation...
Director Michaelson: Gather Wanderer # 246.. from the Creation Pool.
Quest Step 1: Create Wanderer # 246.
Quest Step 2: Get Dressed.
Just a husk, with no soul.
Quest Step 3: Go to your room.
Quest Step 4: Go to the Experiment Wing in the Aetherian Citadel
Director Michaelson: Is Wanderer # 246 connected to the simulation Experiment?
Exec 68: Yes sir.
Begin Experiment Interation # 120086789.
Exec 42: Yes Director Michaelson.
(Dead Beyond Night: 2018.)π·️πΈ️π§‘π€π»π)
(Experiment Interation # 120086789.π§‘π€π·️πΈ️ππ»)( Campaign Settings.
Levels 1- 888.
Intact Reality.)
Campaign Settings.
(Campaign: 2018- Deep Corruption/Chronicles.)
Saves:
Load:
(Saves, and Checkpoints.
Journal:
(Secrets, Lore, Quests, Maps.)
Weapons:
(Upgrades, Skins, Ammo.)
Unlocks:
(Skills, Perks, Upgrades,.)
Records:
(Previous Campaign Settings and Stats,.)
(Map.
Location: Fast travel.
Camps.
Secrets.
NPCs.
Resources.)
After Experiment Interation # 120086789. Completion.
Modifiers, Options, Game Modes, Skills, Camps, Item Healing, Collectables.
Modifiers.:/ Cards: 1 of 428.
1: Corrupted Enemies.
2: Black Rain, and Skies.
3: Aetherian Creatures.
4: Corruption Virus.
5: Cards.
6: One Saves.
Camps/ Fast Travel Locations: 288.
Items use. Herbs and Cloth for Healing.
Skills.:
Survivor:
6+8+5.
28:
Perks.
Survival Cache.
Coin Cache.
Weapon Parts.
Items Colors: Turquoise.
(Cl_glow_item B 100.
Cl_glow_item G56.
Cl_glow_item R 0
Cl_glow_item_Far B 100.
Cl_glow_item_Far G 56.
Cl_glow_item_Far R 0.)
Characters 1 of 218.(Playable 218.)
1: Wanderer # 246/Agent, Ghost Reaper, Director and any titles.
2: Sarah Kiter.
3: Allison Palmer.
4: Ashley Kenson.
5: May Harper
6: Kate Henson.
7: Emily RavenWood.
8: Jackson Henry.
9: Director Saylxa.
10: Exec 82 (Overseer)
11:
12: Katie ??.
13: Elisabeth "Elsie" Durrnell.
14:
Adventurer Station.
Hey, here's a glider.
Here's a vehicle.
Runs, Corrupted Ranks 2-4 Per Runs... Per Day.
Corruption Ranks/Adventurer Ranks: 1- 288.
Rewards:
Trials Completed.:
WayStone Platforms/Towers Activated.:
Collectables.:
Resources Gathered.:
Chests Opened:
D.C.T Facilities Upgraded and Online.
Black Ops Cold War Level, Weapons, Skills, Perks and Crafting System.
Salvage: Stimpack: 1: 50, 2 : 100, 3 : 150, 4 : 200, 5 : 250, 6 : 300.
Seth’s game.
Create a class of 20 classes.
With skills and weapons, perks, crafting.
Crafting table with tactical lethal and snapshots.
SKILLS AND PERKS
aether shroud tier 1.
Frost bite tier III
Energy mine
Healing aura
Ring of fire
Frenzied guard
Toxic growth
Tesla storm
AMMO MODS
Napalm burst
Dead wire
Cryofreeze
Brain rot
Shatter blast tier I 1 -6.
Drinkable Perks Tier 1- 6.
Rewards:
Skill Points.
Weapons.
Corrupted Coins.
Armor.
Skills/Perks:
Treasure Hunter.
Fast Builder.
Sprinter.
Life Harvester.
Field Medic.
Transformation Beast.
Upgrade Skills, Improve Skills, Perks, Weapons, Crafting and Abilities.
Life Drain.
Life Steal.
Healing Drone.
Cryo Drone.
After each run you level up and go again. You can Level up and increase the score and go again.
After each run you level up and go again. You can Level up and increase the skills and go again....
Game Modes.
1: Campaign.
( Chronicles all expansions, Day/Night cycle, Weather Systems, Difficulties, Save Room/ Save Stations, Level up, replay missions for higjest ranks, quest..)
2: Survival.
(Survive in Dark Aether or on an undiscovered world for as long as you like.)
3: Expeditions.
(Expeditions: Replay a Chapter or Mission with Player Added Good(Supporting Cards) or Player(Weakness Cards.)
4: Challenges.
(Complete the Campaign with 428 Different Challenges, and unique rewards will be yours.)
5: Arcade Mode.
(Complete the Campaign or Any Mode with score combos.)
Exec 82: Here is your room.
Exec 82: Wanderer # 246.
Exec 82: Wanderer # 246.
Exec 82: Director Saylxa Would like to see you.
Director Saylxa/Laura Blackwell:
(Looking out the window)
Laura Blackwell: I have watched your adventures and triumphs.
L.B: Wanderer # 246.
??: We a location for Emily RavenWood in the Dark Aether, but we can't access her location at the moment, so travel to FireBase Alpha Z and retrieve her.
Mission 84: FireBase Alpha Z.
OBJECTIVES:
Gear Up.
Gather a Team.
Travel to Firebase Alpha Z with your Ship.
Intact Reality- Branch- 2842- 9806-24-82: FireBase Alpha Z.
(Aetheriarian Branch/Canon Storyline.)π§‘π€π§‘π€.)
Map Menu Selection.
Run 28.
Map: FireBase Alpha Z.
RavenWood Potential is the main quest of the FireBase Alpha Z. It requires players to rescue Emily RavenWood from the Dark Aether. Note that all Aether Reactors must be turned on and the Reactorniy Avtomat-Izluchatel Kuhlklay-84 Or RAI K-84 must be acquired to complete the quest.
(FireBase Alpha Z
??:Strike Team.
Quest Step 1 of 8.
Atrium.
Speak with Person( Glass):
Person(Glass):
Power Up 4 Aether Reactors.
Step ??: ID Acquired.
Step 2: Find 4 Compounds.
Emily RavenWood(Good):
I know that voice.
??
:Emily?
:What happened?
Emily RavenWood(Good):
Your with Requiem?
Step 8: Defeat The Corrupted Boss.
Corrupted Boss.
Exsection or Extraction Complete.
Helicopter Pilot/ Raptor One: Returning to base, well done.
)
Quest Step 1 of 8.
Speak with??
Notes:
Emily RavenWood.
Entry 1# -88.
Emily RavenWood.
Note Entry #1 of 88.
I survived the portal dragging me into it. I'm in a house in the "Wasteland" in the Dark Aether.
I was a SPECTRE Agent, in the Old Reality.
Mission 85:
Mission 86: Medical Check-Up.
OBJECTIVES:
Check Up on Emily.
How is Emily RavenWood?
Sarahππ§‘(Emily RavenWood's friend): how's Emily?
Sarahππ§‘: I need to know.
Mission 87: Preparation.
Mission 88: Abyssal Primordial Corrupted Knight.
- Get link
- X
- Other Apps
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